Slime Engine, founded in 2017, operated and curated by Li Hanwei, Liu Shuzhen, Fang Yang, and Shan Liang. Slime Engine is an online platform organization that utilizes the virtual world which is not limited by time and space, to develop unprecedented forms of art, exhibition and experience.

 

Slime Engine excels at integrating art, as well as interspersing and placing art in everyday experience. Their practice is based on parody and reconstruction of the existing reality, creating a new reality with an integrated collage aesthetics, as a way to provide critical response to the structure and order of the current world.

Exhibitions Produced

by Slime Engine

Slime Engine

Exhibitions

“Headlines 2”, 2020

“Ding Li x Slime Engine”, 2020

“Headlines”, 2020

“Territory”, 2020

“Ocean”, 2019

“Bysanz x 33EMYBW x Fang Yang Three-Person Project”, 2018

“Li Jingxiong & ChillChill Double Solo Show”, 2018

“Remote Sensing”, 2018

“Jurassic”, 2018

“Hole”, 2018

“Your World”, 2018; “James Turrell’s Meditation Space”, 2018

“Nostromo Landing”, 2017

“Space Station”, 2017

“Baychimo”, 2017

“Nu-clear Magnetic Resonance”, 2017

“Breaking the Waves”, K11 Shanghai, Shanghai, 2021

“Hol!day”, MadeIn Gallery, Shanghai, 2021

“Shanghai Plaza”, Shanghai Plaza, Shanghai, 2020

“Wild Cinema”, TX Huaihai, Shanghai, 2020

“We=Link: Ten Easy Pieces”, Chronus Art Center (CAC), 2020

“Coordinates: Theatre”, Bi-City Bi-ennale of Urbanism \ Architecture, Shenzhen, 2019

“The Process of Art: TOOLS AT WORK”, Power Station of Art, Shanghai, 2019

“Advent: Inventing Landscape, Producing the Earth”, Qianshao Con-temporary Art Center, Shanghai, 2019

“Copernicus”, E.M.Bannister Gallery of Rhode Island College, U.S., 2019

“Extreme Mix”, Guangzhou Airport Biennale, Guangzhou, 2019

“Infinite Games”, How Art Museum, Wenzhou, 2019

“Ocean”, MadeIn Gallery, Shanghai, 2019

Slime Engine Members

Li Hanwei

Liu Shuzhen

Li Hanwei (b. 1994 in Xuzhou, Jiangsu) graduated from Shanghai Institute of Visual Arts in 2018, currently lives and works in Shanghai. Li’s practice is based on adapting the forms of commercial advertisements and films as metaphors. Through the study of communication methods, the artist uses CG images to establish a worldview in the fictional world where counterfeit of the real world and sci-ence-fiction coexist, as a way to present the intersection of contemporary culture forms and individual identities.

Liu Shuzhen (b. 1995 in Shenzhen, Guangdong) received his bachelor degree from Shanghai Institute of Visual Arts. He currently studies at Musashino Art University in the direction of creative leadership. By redefining and transforming meaning, Liu’s works activate the positive connections between dis-appearing events and people, and explores new possibilities of integrating them into the current life style.

Fang Yang

Shan Liang

Fang Yang (b.1996 in Wuhan, Hubei) graduated from Shanghai Institute of Visual Arts in 2018, and currently lives and works in Shanghai. Through integration of popular culture, personal experience and masculinity, Fang’s practice conveys the uneasiness caused by the outdated paternal culture which was once advocated in the working class, and uses images and sculptures as outlets for violence.

Shan Liang,born in Jiangsu in 1997,graduated from the China Academy of Art ,Game major. Currently, she lives and works in Shanghai. Her works involve sculpture, installation and video. Usually revolving around the study of acg culture.She is dedicated to stitching together the reality of the acg world and the reality she lives in.And always exudes a lovely yet mysterious hormone at all times.

Contact us

Slime Engine, founded in 2017, operated and curated by Li Hanwei, Liu Shuzhen, Fang Yang, and Shan Liang. Slime Engine is an online platform organization that utilizes the virtual world which is not limited by time and space, to develop unprecedented forms of art, exhibition and experience.

 

Slime Engine excels at integrating art, as well as interspersing and placing art in everyday experience. Their practice is based on parody and reconstruction of the existing reality, creating a new reality with an integrated collage aesthetics, as a way to provide critical response to the structure and order of the current world.

Exhibitions Produced

by Slime Engine

“Headlines 2”, 2020

“Ding Li x Slime Engine”, 2020

“Headlines”, 2020

“Territory”, 2020

“Ocean”, 2019

“Bysanz x 33EMYBW x Fang Yang Three-Person Project”, 2018

“Li Jingxiong & ChillChill Double Solo Show”, 2018

“Remote Sensing”, 2018

“Jurassic”, 2018

“Hole”, 2018

“Your World”, 2018; “James Turrell’s Meditation Space”, 2018

“Nostromo Landing”, 2017

“Space Station”, 2017

“Baychimo”, 2017

“Nu-clear Magnetic Resonance”, 2017

Slime Engine

Exhibitions

“Breaking the Waves”, K11 Shanghai, Shanghai, 2021

“Hol!day”, MadeIn Gallery, Shanghai, 2021

“Shanghai Plaza”, Shanghai Plaza, Shanghai, 2020

“Wild Cinema”, TX Huaihai, Shanghai, 2020

“We=Link: Ten Easy Pieces”, Chronus Art Center (CAC), 2020

“Coordinates: Theatre”, Bi-City Bi-ennale of Urbanism \ Architecture, Shenzhen, 2019

“The Process of Art: TOOLS AT WORK”, Power Station of Art, Shanghai, 2019

“Advent: Inventing Landscape, Producing the Earth”, Qianshao Con-temporary Art Center, Shanghai, 2019

“Copernicus”, E.M.Bannister Gallery of Rhode Island College, U.S., 2019

“Extreme Mix”, Guangzhou Airport Biennale, Guangzhou, 2019

“Infinite Games”, How Art Museum, Wenzhou, 2019

“Ocean”, MadeIn Gallery, Shanghai, 2019

Slime Engine

Members

Li Hanwei

Li Hanwei (b. 1994 in Xuzhou, Jiangsu) graduated from Shanghai Institute of Visual Arts in 2018, currently lives and works in Shanghai. Li’s practice is based on adapting the forms of commercial advertisements and films as metaphors. Through the study of communication methods, the artist uses CG images to establish a worldview in the fictional world where counterfeit of the real world and sci-ence-fiction coexist, as a way to present the intersection of contemporary culture forms and individual identities.

Liu Shuzhen

Liu Shuzhen (b. 1995 in Shenzhen, Guangdong) received his bachelor degree from Shanghai Institute of Visual Arts. He currently studies at Musashino Art University in the direction of creative leadership. By redefining and transforming meaning, Liu’s works activate the positive connections between dis-appearing events and people, and explores new possibilities of integrating them into the current life style.

Fang Yang

Fang Yang (b.1996 in Wuhan, Hubei) graduated from Shanghai Institute of Visual Arts in 2018, and currently lives and works in Shanghai. Through integration of popular culture, personal experience and masculinity, Fang’s practice conveys the uneasiness caused by the outdated paternal culture which was once advocated in the working class, and uses images and sculptures as outlets for violence.

Shan Liang

Shan Liang,born in Jiangsu in 1997,graduated from the China Academy of Art ,Game major. Currently, she lives and works in Shanghai. Her works involve sculpture, installation and video. Usually revolving around the study of acg culture.She is dedicated to stitching together the reality of the acg world and the reality she lives in.And always exudes a lovely yet mysterious hormone at all times.

Contact us