史莱姆引擎(www.slimeengine.com)创立于2017年,现由李汉威、刘树臻、方阳、善良共同运营。史莱姆引擎是一个线上的平台性组织,利用不受时间和空间限制的虚拟世界,开发前所未有的作品创作、展览策划和观展形式。
史莱姆引擎善于将艺术集合,并穿插、安置于日常经验之中。他们的创作与策划基于对既有现实的戏仿与重构,以一种整合式的拼贴美学缔造出新的现实,并以此对当下所处世界中的结构与秩序作出批判性反馈。
Slime Engine, founded in 2017, operated and curated by Li Hanwei, Liu Shuzhen, Fang Yang, and Shan Liang. Slime Engine is an online platform organization that utilizes the virtual world which is not limited by time and space, to develop unprecedented forms of art, exhibition and experience.
Slime Engine excels at integrating art, as well as interspersing and placing art in everyday experience. Their practice is based on parody and reconstruction of the existing reality, creating a new reality with an integrated collage aesthetics, as a way to provide critical response to the structure and order of the current world.
Exhibitions
Produced
by Slime Engine
“极限直播”,2022
“OVO Mixing”,2021
“海洋 2.0”,2021
“头条 2”,2020
“丁力 × 史莱姆引擎”,2020
“头条”,2020
“版图”,2020
“史莱姆航班”,2019
“海洋”,2019
“方阳 x 33EMYBW x Bysanz 三人联合项目”, 2018
“李竞雄 & ChillChill 双个展”, 2018
“超距感应”, 2018
“侏罗纪”, 2018
“洞”, 2018
“你的世界”, 2018
“James Turrell 的冥想空间”, 2018
“Nostromo Landing”, 2017
“Space Station”, 2017
“Baychimo”, 2017
“Nuclear Magnetic Resonance”, 2017
“Extreme live”, 2022
“OVO Mixing”, 2021
“Ocean 2.0”, 2021
“Headlines 2”, 2020
“Ding Li x Slime Engine”, 2020
“Headlines”, 2020
“Territory”, 2020
“Slime Airlines”, 2019
“Ocean”, 2019
“Bysanz x 33EMYBW x Fang Yang Three-Person Project”, 2018
“Li Jingxiong & ChillChill Double Solo Show”, 2018
“Remote Sensing”, 2018
“Jurassic”, 2018
“Hole”, 2018
“Your World”, 2018;
“James Turrell’s Meditation Space”, 2018
“Nostromo Landing”, 2017
“Space Station”, 2017
“Baychimo”, 2017
“Nu-clear Magnetic Resonance”, 2017
Slime Engine
Exhibitions
“中国当代艺术年鉴展2021”,上海多伦现代美术馆,上海,2022
“断裂的一代:90后的电子色、网络化、时尚消费、科幻散文和
全球身份”,松美术馆,北京,2022
“艺术的语言,艺术家的游戏”,OCAT,深圳,2022
“辣条时代:年轻力观察”,年代美术馆,温州,2022
“Rising艺术节”,墨尔本,2022
“TAG·新当代艺术展 - 启航”,西海美术馆,青岛,2022
“Virtual Bodis Absence/Presence in Media”,
东京艺术大学美术馆,东京,2022
“The Exhibition of Annual of Contemporary Art of China Shanghai 2021”,
Shanghai Duolun Museum of Modern Art, 2022
“Disconnected Generation: Electronic-colors, Internet-ization, Fashion Consumption,
Science-Fiction Prose, and the GlobalIdentity of the Post-90s Generation.”,
Song Art Museum, Beijing,2022
“Art's Lauguage, Artist' Game”, OCAT, Shenzhen, 2022
“Spicy Gluten and Youth Power: A Generational Insight”, Epoch Art Museum,
Wenzhou, 2022
“Rising”, Melbourne, 2022
“TAG New Contemporary Art Exhibition·Sailing”, Tag Art Museum, Qingdao, 2022
“Virtual Bodis Absence/Presence in Media”,
Chinretsukan Gallery, Tokyo University of the Arts,Tokyo,2022
“飞去来器—OCAT 双年展”,OCAT 深圳馆,深圳,2021
“真实 / 幻境”,chi K11 美术馆,上海,2021
“Photofairs Shanghai 洞见 Insights”, 上海展览中心,上海,2021
“破浪”,chi K11 美术馆,上海 / 香港,2021
“Boomerang: OCAT Biennale 2021”, OCAT Shenzhen, Shenzhen, 2021
“Mirage or Reality”, chi K11 art museum, Shanghai, 2021
“Photofairs Shanghai Insights”, Shanghai Exhibition Center, Shanghai, 2021
“Breaking the Waves”, chi K11 art museum, Shanghai / Hongkong, 2021
“Hol!day”, MadeIn Gallery, Shanghai, 2021
“在路上”,关山月美术馆,深圳,2020
“上海广场”,上海广场,上海,2020
“野蛮院线”,TX 淮海,上海,2020
“ We=Link:十个小品”,CAC 新时线媒体艺术中心,上海,2020
“On the Road”, Guan Shanyue Art Museum, Shenzhen, 2020
“Shanghai Plaza”, Shanghai Plaza, Shanghai, 2020
“Wild Cinema”, TX Huaihai, Shanghai, 2020
“We=Link: Ten Easy Pieces”, Chronus Art Center (CAC), 2020
“坐标:剧场”深港城市\建筑双城双年展,深圳,2019
“平行、似存在、拟完成,行进中的艺术工具”,
上海当代艺术博物馆,上海,2019
“降临:发明风景,制作大地”,前哨当代艺术中心,上海,2019
“哥白尼”,E.M.Bannister 画廊,罗德岛学院,美国
“极限混合”:2019 广州空港双年展,2019
“无限游戏”,昊美术馆,温州,2019
“海洋线下体验会”,没顶画廊,2019
“Coordinates: Theatre”, Bi-City Bi-ennale of Urbanism \ Architecture, Shenzhen, 2019
“The Process of Art: TOOLS AT WORK”, Power Station of Art, Shanghai, 2019
“Advent: Inventing Landscape, Producing the Earth”,
Qianshao Con-temporary Art Center, Shanghai, 2019
“Copernicus”, E.M.Bannister Gallery of Rhode Island College, U.S., 2019
“Extreme Mix”, Guangzhou Airport Biennale, Guangzhou, 2019
“Infinite Games”, How Art Museum, Wenzhou, 2019
“Ocean”, MadeIn Gallery, Shanghai, 2019
Slime Engine
Members
李汉威
Li Hanwei
刘树臻
Liu Shuzhen
1994年生于江苏,2018年毕业于上海视觉艺术学院,现生活工作于上海。李汉威的创作善于使用商业广告与电影的形式进行隐喻,通过对于传播手段的研究,利用影像特效在架空的世界中建立一种世界观,使山寨与科幻并存,用以展现当今文化形态与身份的交叉点。
Li Hanwei (b. 1994 in Xuzhou, Jiangsu) graduated from Shanghai Institute of Visual Arts in 2018, currently lives and works in Shanghai. Li’s practice is based on adapting the forms of commercial advertisements and films as metaphors. Through the study of communication methods, the artist uses CG images to establish a worldview in the fictional world where counterfeit of the real world and sci-ence-fiction coexist, as a way to present the intersection of contemporary culture forms and individual identities.
1995年出生,研究生毕业于武藏野美术大学造型构想研究科。目前工作生活于广东深圳。刘树臻的创作试图基于符号学、语义学和本体论,以游戏和虚拟现实技术的形式为主,对事物的意义进行重定义和转变,激活即将与已消逝事物与人之间的积极联系,探索融入多元世界下生活方式的新可能性。
Liu Shuzhen (b. 1995 in Shenzhen, Guangdong) received his bachelor degree from Shanghai Institute of Visual Arts. He currently studies at Musashino Art University in the direction of Graduate School of Creative Thinking for Social Innovation. By redefining and transforming meaning, Liu’s works activate the positive connections between dis-appearing events and people, and explores new possibilities of integrating them into the current life style.
方阳
Fang Yang
善良(单梁)
Shan Liang
1996年出生于湖北武汉,2018年毕业于上海视觉艺术学院,现生活工作于上海。⽅阳的创作关注原始神话与消费主义神话的合谋,特别是男性⽓概(masculinity)在其中的演绎与迭代。通过 CG 影像、摄影、装置等形式,艺术家模仿电影、广告或游戏中的男性⽓概符码,并质疑这些符码的合法性,对复魅的男性⽓概、普且信的男性形象与⽗权话语作出反抗。⽽这种反抗不仅仅是对现⾏男性⽓概的拒绝,也是艺术家⾃⾝对男性⽓概的再⼀次演绎与增殖。
FANG Yang (b.1996, Wuhan) graduated from the Shanghai Institute of Visual Arts in 2018 and now lives and works in Shanghai. He works on the collusion between primitive myths and mythologies of contemporary social value systems, particularly the presentation and iteration of masculinity. Through CG video, photography, and installation, he mimics the signs of masculinity in films, advertisements, and video games, and questions the validity of sexually inscribed signs. He rebels against the reified myth of masculinity, traditional traits of masculinity, and the discourse of patriarchy, which is not only a rejection to the existing gender ethos but also the performativity and proliferation of the alternative representation of masculinity.
1997年出生于江苏,本科毕业于中国美术学院游戏专业,现生活并工作于上海。她的作品涉及雕塑、装置、影像等。通常围绕着对acg文化的研究,致力于缝合acg世界的现实与所生活的现实,并时刻散发可爱又神秘的荷尔蒙。
Shan Liang,born in Jiangsu in 1997,graduated from the China Academy of Art ,Game major. Currently, she lives and works in Shanghai. Her works involve sculpture, installation and video. Usually revolving around the study of acg culture.She is dedicated to stitching together the reality of the acg world and the reality she lives in.And always exudes a lovely yet mysterious hormone at all times.
Slime Engine
News
联系我们
Contact us
史莱姆引擎(www.slimeengine.com)创立于2017年,现由李汉威、刘树臻、方阳、善良共同运营。史莱姆引擎是一个线上的平台性组织,利用不受时间和空间限制的虚拟世界,开发前所未有的作品创作、展览策划和观展形式。
史莱姆引擎善于将艺术集合,并穿插、安置于日常经验之中。他们的创作与策划基于对既有现实的戏仿与重构,以一种整合式的拼贴美学缔造出新的现实,并以此对当下所处世界中的结构与秩序作出批判性反馈。
Slime Engine, founded in 2017, operated and curated by Li Hanwei, Liu Shuzhen, Fang Yang, and Shan Liang. Slime Engine is an online platform organization that utilizes the virtual world which is not limited by time and space, to develop unprecedented forms of art, exhibition and experience.
Slime Engine excels at integrating art, as well as interspersing and placing art in everyday experience. Their practice is based on parody and reconstruction of the existing reality, creating a new reality with an integrated collage aesthetics, as a way to provide critical response to the structure and order of the current world.
Exhibitions
Produced by
Slime Engine
“极限直播”,2022
“OVO Mixing”,2021
“海洋 2.0”,2021
“头条 2”,2020
“丁力 × 史莱姆引擎”,2020
“头条”,2020
“版图”,2020
“史莱姆航班”,2019
“海洋”,2019
“方阳 x 33EMYBW x Bysanz 三人联合项目”, 2018
“李竞雄 & ChillChill 双个展”, 2018
“超距感应”, 2018
“侏罗纪”, 2018
“洞”, 2018
“你的世界”, 2018
“James Turrell 的冥想空间”, 2018
“Nostromo Landing”, 2017
“Space Station”, 2017
“Baychimo”, 2017
“Nuclear Magnetic Resonance”, 2017
“Extreme live”,2022
“OVO Mixing”,2021
“Ocean 2.0”, 2021
“Headlines 2”, 2020
“Ding Li x Slime Engine”, 2020
“Headlines”, 2020
“Territory”, 2020
“Slime Airlines”, 2019
“Ocean”, 2019
“Bysanz x 33EMYBW x Fang Yang Three-Person Project”, 2018
“Li Jingxiong & ChillChill Double Solo Show”, 2018
“Remote Sensing”, 2018
“Jurassic”, 2018
“Hole”, 2018
“Your World”, 2018;
“James Turrell’s Meditation Space”, 2018
“Nostromo Landing”, 2017
“Space Station”, 2017
“Baychimo”, 2017
“Nu-clear Magnetic Resonance”, 2017
Slime Engine
Exhibitions
“中国当代艺术年鉴展2021”,上海多伦现代美术馆,
上海,2022
“断裂的一代:90后的电子色、网络化、时尚消费、科幻散文和
全球身份”,松美术馆,北京,2022
“艺术的语言,艺术家的游戏”,OCAT,深圳,2022
“辣条时代:年轻力观察”,年代美术馆,温州,2022
“Rising艺术节”,墨尔本,2022
“TAG·新当代艺术展 - 启航”,西海美术馆,青岛,2022
“Virtual Bodis Absence/Presence in Media”,
东京艺术大学美术馆,东京,2022
“飞去来器—OCAT 双年展”,OCAT 深圳馆,深圳,2021
“真实 / 幻境”,chi K11 美术馆,上海,2021
“Photofairs Shanghai 洞见 Insights”,
上海展览中心,上海,2021
“破浪”,chi K11 美术馆,上海 / 香港,2021
“假日”,没顶画廊,上海,2021
“在路上”,关山月美术馆,深圳,2020
“上海广场”,上海广场,上海,2020
“野蛮院线”,TX 淮海,上海,2020
“We=Link:十个小品”,CAC 新时线媒体艺术中心,
上海,2020
“坐标:剧场”深港城市\建筑双城双年展,深圳,2019
“平行、似存在、拟完成,行进中的艺术工具”,
上海当代艺术博物馆,上海,2019
“降临:发明风景,制作大地”,前哨当代艺术中心,
上海,2019
“哥白尼”,E.M.Bannister 画廊,罗德岛学院,美国,2019
“极限混合”:2019 广州空港双年展,2019
“无限游戏”,昊美术馆,温州,2019
“海洋线下体验会”,没顶画廊,2019
“Disconnected Generation: Electronic-colors, Internet-ization,
Fashion Consumption, Science-Fiction Prose, and the Glo-
balIdentity of the Post-90s Generation.”, Song Art Museum,
Beijing,2022
“The Exhibition of Annual of Contemporary Art of China Shang-
hai 2021”, Shanghai Duolun Museum of Modern Art, 2022
“Art's Lauguage, Artist' Game”, OCAT, Shenzhen, 2022
“Spicy Gluten and Youth Power: A Generational Insight”,
Epoch Art Museum,Wenzhou, 2022
“Rising”, Melbourne, 2022
“TAG New Contemporary Art Exhibition·Sailing”,
Tag Art Museum, Qingdao, 2022
“Virtual Bodis Absence/Presence in Media”,
Chinretsukan Gallery, Tokyo University of the Arts,
Tokyo,2022
“Boomerang: OCAT Biennale 2021”, OCAT Shenzhen,
Shenzhen, 2021
“Mirage or Reality”, chi K11 art museum, Shanghai, 2021
“Photofairs Shanghai Insights”,
Shanghai Exhibition Center, Shanghai, 2021
“Breaking the Waves”, chi K11 art museum,
Shanghai / Hongkong, 2021
“Hol!day”, MadeIn Gallery, Shanghai, 2021
“Shanghai Plaza”, Shanghai Plaza, Shanghai, 2020
“Wild Cinema”, TX Huaihai, Shanghai, 2020
“We=Link: Ten Easy Pieces”, Chronus Art Center (CAC),
2020
“Coordinates: Theatre”, Bi-City Bi-ennale of Urbanism \
Architecture, Shenzhen, 2019
“The Process of Art: TOOLS AT WORK”, Power Station
of Art, Shanghai, 2019
“Advent: Inventing Landscape, Producing the Earth”,
Qianshao Con-temporary Art Center, Shanghai, 2019
“Copernicus”, E.M.Bannister Gallery of Rhode Island
College, U.S., 2019
“Extreme Mix”, Guangzhou Airport Biennale, Guangzhou,
2019
“Infinite Games”, How Art Museum, Wenzhou, 2019
“Ocean”, MadeIn Gallery, Shanghai, 2019
Slime Engine
Members
李汉威
Li Hanwei
1994年生于江苏,2018年毕业于上海视觉艺术学院,现生活工作于上海。李汉威的创作善于使用商业广告与电影的形式进行隐喻,通过对于传播手段的研究,利用影像特效在架空的世界中建立一种世界观,使山寨与科幻并存,用以展现当今文化形态与身份的交叉点。
Li Hanwei (b. 1994 in Xuzhou, Jiangsu) graduated from Shanghai Institute of Visual Arts in 2018, currently lives and works in Shanghai. Li’s practice is based on adapting the forms of commercial advertisements and films as metaphors. Through the study of communication methods, the artist uses CG images to establish a worldview in the fictional world where counterfeit of the real world and sci-ence-fiction coexist, as a way to present the intersection of contemporary culture forms and individual identities.
刘树臻
Liu Shuzhen
1995年出生,研究生毕业于武藏野美术大学造型构想研究科。目前工作生活于广东深圳。刘树臻的创作试图基于符号学、语义学和本体论,以游戏和虚拟现实技术的形式为主,对事物的意义进行重定义和转变,激活即将与已消逝事物与人之间的积极联系,探索融入多元世界下生活方式的新可能性。
Liu Shuzhen (b. 1995 in Shenzhen, Guangdong) received his bachelor degree from Shanghai Institute of Visual Arts. He currently studies at Musashino Art University in the direction of Graduate School of Creative Thinking for Social Innovation. By redefining and transforming meaning, Liu’s works activate the positive connections between dis-appearing events and people, and explores new possibilities of integrating them into the current life style.
方阳
Fang Yang
1996年出生于湖北武汉,2018年毕业于上海视觉艺术学院,现生活工作于上海。⽅阳的创作关注原始神话与消费主义神话的合谋,特别是男性⽓概(masculinity)在其中的演绎与迭代。通过 CG 影像、摄影、装置等形式,艺术家模仿电影、广告或游戏中的男性⽓概符码,并质疑这些符码的合法性,对复魅的男性⽓概、普且信的男性形象与⽗权话语作出反抗。⽽这种反抗不仅仅是对现⾏男性⽓概的拒绝,也是艺术家⾃⾝对男性⽓概的再⼀次演绎与增殖。
FANG Yang (b.1996, Wuhan) graduated from the Shanghai Institute of Visual Arts in 2018 and now lives and works in Shanghai. He works on the collusion between primitive myths and mythologies of contemporary social value systems, particularly the presentation and iteration of masculinity. Through CG video, photography, and installation, he mimics the signs of masculinity in films, advertisements, and video games, and questions the validity of sexually inscribed signs. He rebels against the reified myth of masculinity, traditional traits of masculinity, and the discourse of patriarchy, which is not only a rejection to the existing gender ethos but also the performativity and proliferation of the alternative representation of masculinity.
善良(单梁)
Shan Liang
1997年出生于江苏,本科毕业于中国美术学院游戏专业,现生活并工作于上海。她的作品涉及雕塑、装置、影像等。通常围绕着对acg文化的研究,致力于缝合acg世界的现实与所生活的现实,并时刻散发可爱又神秘的荷尔蒙。
Shan Liang,born in Jiangsu in 1997,graduated from the China Academy of Art ,Game major. Currently, she lives and works in Shanghai. Her works involve sculpture, installation and video. Usually revolving around the study of acg culture.She is dedicated to stitching together the reality of the acg world and the reality she lives in.And always exudes a lovely yet mysterious hormone at all times.
Slime Engine
News
联系我们
Contact us